Monday, August 11, 2014

Cracking Karazhan

Azeroth’s mightiest protectors have defeated a seemingly endless procession of memorable foes over the years, and while the legions of heroes have since moved on to more pressing threats, those old foes from the past still brood in their lairs. There they sit, lording over their loot, agonizing over their defeats, just waiting for a chance to unleash vengeance. And you can head back into their strongholds to put them back in their place.

We’d like to help those who euwowgold.fr have never given taking on an older raid a shot to feel more comfortable exploring the older content. Even if visiting and looting these locales is old hat, you might still find something of value within. If you’ve never given it a try at all, there are actually plenty of good reasons to visit older instances:

    Lore - Running past raids and dungeons is a great way to catch up on lore and have experiences that you might otherwise have missed.
    Transmogrification - Even if the gear itself doesn’t offer any power to a max-level character, set pieces and random drops from older raids can fill out your wardrobe of Transmogrification po wow items quite nicely.
    Pets – A number of older bosses now have a chance to drop Battle Pets that you can collect or cage and sell.
    Mounts - Many players dive into old raids specifically to pick up rare mounts, such as the much sought after Ashes of A’lar.

Tip: Keep in mind that some mounts, such as Mimiron’s head, will only drop from specific versions of an encounter or when certain conditions are fulfilled, so be sure to read up and plan accordingly!

    Reputations - Some players use old school raids as a way to bolster their list of Exalted reputations for achievement titles such as Exalted and Beloved.
    Fun - Perhaps most importantly, wow gold it can be great fun to explore the environments that are featured in older content, or play up the fantasy of being the lone adventurer exploring an enemy’s fortress, facing down hordes of bad guys, and standing against the odds to defeat a great evil. Often music and environments are exclusive to certain Raids, and there’s nothing quite like experiencing the art in its original context. Going it alone can also allow you to take your time and let you to take in the sights when that isn’t always possible if a group is waiting on you.

Sunday, August 10, 2014

How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened http://www.euwowgold.fr/ and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These wow gold were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.

Thursday, August 7, 2014

world of warcraft patch about Unholy Changes

In order to better balance the scaling rates and value of secondary stats for Unholy Death Knights, we reduced the power of their passive Unholy Might ability, and added a new passive ability to make Multistrike more effective.

    Necrosis is a new passive wow po ability for Unholy Death Knights.
        Necrosis causes Multistrikes from Festering Strike, Pestilence, Plague Strike, Scourge Strike, and Soul Reaper to also deal a burst of Shadow damage. The amount of burst damage is based on Attack Power, not the damage from the triggering Multistrike.
    Unholy Might now increases Strength by 10% (down from 35%).

Wednesday, August 6, 2014

Spend your gold to get the Alliance Chopper in Warlords

Alliance chopper
In a move that will come as a surprise to absolutely no one, the losing bike design from Azeroth Choppers will in fact be added to the game. Currently, the winning Horde-themed bike will be given, for free, to any account that logs into the game before World of Warcraft(EUR) September 30th. The Alliance bike, however, will be added to the game sometime after the launch of Warlords of Draenor, and be available for in-game purchase.

Blizzard is being coy on the subject of cost, but their article emphasizes that it will cost "a pretty hefty sum of gold," so if you want it, best start saving now.

Tuesday, August 5, 2014

Blizzard unveils new products at San Diego Comic-Con

Blizzard revealed a fresh suite of swag at San Diego Comic-Con this week. Their new offerings include a pin program, hoodies featuring artwork from Carbot, new plushies,po wow new figurines, and more. It appears Blizzard's licensing trend is to make everything freaking adorable. I, for one, am perfectly okay with that.

You can see some of their new products on their Battle.net panel recap or in our gallery of pictures from the show floor below.

Monday, August 4, 2014

Activision CEO Bobby Kotick was nearly fired by Vivendi

Anyone who's paid attention to the roller-coaster that is Activision's relationship with its former owner Vivendi, here's a new wrinkle for you. Activision CEO and perennial villain in a million fans' hearts Bobby Kotick was nearly let go by Vivendi in 2013 over his refusing to sign off on any deal that excluded his own private investment group.

According to the lawsuit filed in Delaware, this allowed Kotick, Brian Kelly (Activision's Chairman) and euwowgold.fr their investment partners (including Tencent Holdings Ltd.) to gain a 25% stake in the company at the same rate that Activision itself paid for the remainder. This is claimed to have allowed them to get away with not paying a premium for control over the company. The lawsuit alleges that this is an improper benefit to Kotick, Kelly and their group.

What's really fascinating is that Kotick's stand on this issue, going so far as to threaten to resign in 2013, seems to have been seriously considered by parent company Vivendi. Former Vivendi CEO Jean-Francois Dubos and then-CFO Phillipe Capron were among those speculating on firing Kotick, with Capron going so far as to volunteer to do it the very next day after the email exchange in May of 2013. Considering he was one of the highest paid CEO's of any game company, I'm surprised they chose to back down -- perhaps his contract made firing him punishingly expensive. In the end, Vivendi blinked first and Kotick and his group got to make exactly the deal that they're getting sued over now.

Sunday, August 3, 2014

Mike Morhaime apologizes for lack of diversity in Blizzard games

It's been a bad year or so for women in Blizzard games, for a lot of reasons. At BlizzCon, Warlords of Draenor was described as a "boy's trip" that Aggra wasn't invited to -- which fits with the Warlords marketing material that shows almost exclusively male characters (a few women appear in the trailer and one in the art, but they're unnamed). But Warlords isn't the only concern: the company's April Fool's joke came off as tone-deaf to many, Heroes of the Storm uses female characters as eye candy (which game director Dustin Browder argued didn't send a message), and, recently, buy wow gold Rob Pardo stated in a talk at MIT that diversity wasn't really a value for the company.

Though Warlords has come a long way since BlizzCon and both Browder and Pardo apologized, the fact that any of these things were an issue in the first place is off-putting -- at best -- to female gamers. Even long-term Blizzard fans have started to wonder why they're continuing to play in a gaming world that didn't accept women amongst the cast of heroes. It's from this place of disappointment that Starcunning wrote to Mike Morhaime, explaining why she's walked away from Blizzard's games. The surprise, however, is that Mike Morhaime responded stressing Blizzard's commitment to listening to the playerbase and building games that are fun for everyone.