Sunday, August 10, 2014

How would you describe the zone’s ambience? What’s it like?

Kurt Sparkuhl: It feels like old Nagrand. Out of all the zones, it’s the one that’s supposed to feel the most familiar. When Draenor became Outland, Nagrand was probably the area affected least by the world breaking apart. Now you’ll see all these big canyons and rocky outcroppings all over the zone, implying that after the big explosion happened http://www.euwowgold.fr/ and Draenor turned into Outland, those floating islands were kind of what was left of those big ridges. There was a conscious effort to make it feel familiar to some extent, while still creating something new.

Eric Maloof: You’ll encounter a lot of new points of interest in this version of Nagrand. There are some things that are no longer there, too—Halaa and Garadar, for example, don’t exist. These wow gold were created after Outland became what it did. Highmaul takes up a large portion of the zone, and it houses a Raid instance as well. It’s massive.

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