Thursday, October 23, 2014

you will discover that most of them are removed by phasing

I just want to make sure you are aware that phasing impacts skinning too, not just the node-based gathering skills. If you list the "best" savage leather skinning locations in Azeroth, you will discover that most of them are removed by phasing.

Examples include the chars euwowgold.fr in hyjal that get phased out once you free the old turtle, as well as the forest full of foxes and wolves which get phased out when it becomes an oasis after you complete a quest chain in uldum.

In a very real way, players are punished for completing quests. The more quests you complete, the more vital gathering resources are phased out. I also believe this is the reason that supply of crafting mats has been more scarce than anticipated. Your designers probably calculated the correct number of nodes and skinnable mobs. Unfortunately, something in the order of 50 to 75% of them all become phased and unreachable at any given time.

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